A blockout prototype game in a surveilling shooter in a dark fantasy sitting. Locacia is divided into four zones, each with its own unique atmosphere.

Settlements in the forest

This part of the location gives the player a basic understanding of the gameplay without overloading its complex topography.



Burning farm
In this part of the game, the player has additional opportunities, but with them the danger increases: he has to make sure he doesn’t get caught in the fire himself.
Ancient ruins


Here, the player learns about the verticality of the location: he has the opportunity to jump off a cliff and dramatically increase the distance to his enemies.
Underground Temple
Here, the player is placed in a closed space, limiting his ability to manoeuvre.
Resources used: Partial environment: Assets Quixel (retexturing, combining elements). VFX: Effects based on essays Paragon Animations: First-Person Mage Animation Set The statue was used: Hunyan3D>




