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ABOUT ME

Hi, my name is Alexandrova Diana. I’m a multidisciplinary illustrator specializing in raster animation, pixel art, animation, and character design.It’s not just design — it’s about finding the precise solution, like a real investigation. I take on complex tasks and bring them to a perfect result. My clients include musicians, bloggers, and people who value a serious approach. I focus solely on business and top‑notch design. I don’t investigate crimes — but I uncover the core of the project.

What can I do?
★ comic
★ 2D illustrations
★ 2D animations
★ character design
★ pixel-art
★ illustration logo

Software skills
★ Procreate
★ Photoshop
★ ClipStudioPaint
★ Aseprite
★ Figma

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Education
★ HSE ART AND DESIGN SCHOOL

«Special case» | playing card

Concept

A deck of playing cards that holds answers to questions about a tangled murder case. Who is the culprit? How are the characters involved in the events connected to each other? Attention to detail and deduction will reveal the path to the truth.What makes the deck stand out is that each suit and face card has its own backstory, which unfolds during the game. This way, a familiar card game transforms into a confrontation between the victim, the detective, the forensic expert, and the criminal.
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Process

For the card deck, it was necessary to develop a unique hierarchy that remains legible even when approached from a collector’s perspective. My work included: ★ studying and analyzing the features of a classic deck; ★ preserving the distinction between numbered and face cards; ★ сreating illustrations using a limited color palette to maintain the series’ visual consistency; ★ adapting the narrative to an unconventional medium.

The main goal was to create a collectible deck of cards with a clearly defined hierarchy.

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Storyboard

Final Product

The result is a deck of 36 playing cards, including the card backs and packaging.

«On Shaky Ground» | board game design

Concept

A board game inspired by a famous Russian fairy tale.«The Teremok» is no longer just a little house from a children’s story — it’s now a real shared apartment. One of the tenants has stolen the keys belonging to the tyrannical landlord, Mikhail Zveroboy. The tenants must find the missing keys as soon as possible, or they’ll end up out on the street.
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Process

The work on this project involved multiple stages, as the board game includes many components:★ finding the right visual style and studying historical photographs of communal apartments; ★ developing the characters’ personalities; ★ illustrating the game board; ★ sketching character cards; ★ designing the rulebook and creating 3D models of the game pieces; ★ producing illustrations for the box and developing its layout.

The project features a high level of detail, as conveying the atmosphere of the heyday of communal apartments requires a careful and attentive approach to every corner of the game board.

My main task was to reinterpret the familiar tale, giving it a new perspective that resonates with an adult audience.

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Final product

The completed game features a fully realized set: a detailed game board, room and character cards, item cards, elegant wooden pieces and tokens, a comprehensive rulebook, and a practical insert with record sheets. What truly sets the game apart is its meticulous level of detail and evocative, one‑of‑a‑kind atmosphere.
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YOUJEE | music animation

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Brief

I was commissioned by the musician YOUJEE to produce a music video for her cover of a Viktor Tsoi track. The brief was highly specific: a pixel‑art animation with a strong retro atmosphere, designed to sit comfortably in social media feeds. The visuals needed to complement the emotional tone of the cover while feeling instantly recognizable in a scrollable environment. This meant balancing nostalgic aesthetics with a modern, feed‑friendly rhythm—so the animation would catch the eye without overwhelming the audio.
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Process

My workflow for the animation included:★ developing initial sketches and storyboards to define key scenes and pacing; ★ creating pixel sprites and animating frame-by-frame in Aseprite; ★ refining motion and timing to match the track’s rhythm; ★ curating a limited color palette for visual consistency and retro feel; ★ optimizing the final export for social media playback and clarity on small screens.
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Result

The finished animation brought the brief to life: the pixel‑art style and retro atmosphere matched exactly what YOUJEE had in mind. Audiences responded warmly to the video—the comments highlighted the nostalgic feel and how well the visuals complemented the cover. It turned out to be a great fit for social feeds, sparking conversations around both the track and the visual approach.
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Watch the video

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