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My name is Olesya Ivanova. I am an Unreal Engine Artist who creates magical and mysterious atmospheres in my projects.

I specialize in environments and cinematics, but I also handle other tasks in the engine and in external software that need to be implemented in the project.

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Исходный размер 1152x648

Starlight Adventure

Level-design

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Brief

Build a game environment: blockout, lighting and atmosphere. Implement gameplay mechanics that allow the player to trigger cutscenes. Direct the cutscenes, set up cameras and create character animations.

Process

I started by planning the player’s route and gathering visual references. Then I did the blockout and populated the environment with assets, followed by setting up the lighting. After that, I created Blueprints and gameplay mechanics, and assembled the cutscenes that accompany the player through the level.

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Result

A playable game with mechanics and accompanying cutscenes. Through lighting and other scene parameters, the environment conveys a sense of mystery and the unknown.

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Bad Romance

Cinematic

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Brief

Create a cinematic: develop storyboards and plan camera animation. Animate MetaHuman-based characters and add facial animation.

Process

I began with storyboards. Then I created the characters in MetaHuman Creator, animated them in MotionBuilder, and added facial animation inside the engine. Separately, I created a cloth simulation of the princess’s dress in Marvelous Designer. After that, I set up camera animation, along with the environment and lighting tailored to the specific camera shots.

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Result

A final cinematic with a dreamlike atmosphere, where characters, camera, and lighting work as a cohesive whole.

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Awakening the Stone

VFX

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Brief

Create a cinematic with VFX: build the environment and establish its atmosphere. Direct the piece and animate the characters. Create VFX that match the project’s style and are optimized for in-engine rendering.

Process

I did the blockout of the environment, produced storyboards, and set up the cameras, then animated the characters. The main challenge was creating the magical VFX, which I built in Unreal Engine using Niagara.

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Result

A magical cinematic in which the VFX don’t just decorate the frame but complement and reveal the story.

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Let’s create an atmospheric project!

If you are looking for an Unreal Engine Artist who can create a scene from scratch — contact me!

telegram: @lesyacucra
mail: olesiaivanova1507@gmail.com

Portfolio | Unreal Engine Artist
Проект создан 26.10.2026
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