TL; DR: WE SHOT
AN ARTHOUSE FILM,
AND U READY
FOR THIS CHAT.
the film’s kinda like thinking about: what if design could become a place? what would it be like? prob first thing that comes to mind is it’d be: unique. but nah.
we think it’d be confusing, weird, unclear. like u don’t get right away: where’s the entrance, where’s the exit? where am I even?
CLOSE UR EYES
& IMAGINE…
u step into a space where everything feels painfully, desperately, almost terrifyingly familiar — but smth’s clearly off.
doors lead nowhere. corridors loop. and the exit feels sooo close, like just a bit more and the search will finally make sense…
hard to picture? watch the teaser trailer for our film. maybe it’ll all click.
CHECKED IT?
yep — this exact feeling is what we wanted to capture when the project turns into torture: a maze of ideas, edits & doubts.
our film is basically a reflection of the creative process, via the metaphor of a liminal space.
the search for an exit, the fear of starting over, and that moment when u realise the exit is the path u already walked.
NO
READY-MADE
ANSWER
FOR A DESIGNER —
ONLY THE PATH.
design isn’t just about environments, spaces, socials, nature, art… it lives in our head.
u can spot a sign, catch an idea in a random corner — but none of that exists unless u walk the path. no path — no sign. no idea.
THE FILM WAS MADE BY:
CREATED BY:
Nikolay Smuschenko
Victoriya Krivulyak
WRITER:
Nikolay Smuschenko
DIRECTOR:
Nikolay Smuschenko
DIRECTOR OF PHOTOGRAPHY:
Nikolay Smuschenko
CAMERA ASSISTANT:
Victoriya Krivulyak
PRODUCTION DESIGNER:
Irina Harlamova
SOUND DESIGNER:
Nikolay Smuschenko
EDITOR:
Nikolay Smuschenko
Victoriya Krivulyak
TECHNICAL CONSULTANT:
Irina Harlamova
CAST:
MAIN CHARACTER
Irina Harlamova
CHASER GIRL
Victoriya Krivulyak
GAMER GIRL
Victoriya Krivulyak




